The Factions Of BioShock Infinite
In this latest developer diary from Irrational Games, creative director Ken Levine explains Columbia’s various factions and how they brought down America’s shining beacon. Continue reading
The Factions Of BioShock Infinite
In this latest developer diary from Irrational Games, creative director Ken Levine explains Columbia’s various factions and how they brought down America’s shining beacon. Continue reading
Just about everyone has had a turn at kicking Duke Nukem Forever, but one man – whose name isn’t Randy Pitchford – isn’t predicting doom for the game. Continue reading
The Redner Group is no longer representing 2K Games or Duke Nukem Forever after an ugly Twitter controversy. Continue reading
Ken Levine Explains BioShock Infinite’s Sky-Lines
How do you bring together Columbia’s different floating quarters and tackle the geography’s vertical nature? Irrational Games’ Ken Levine talks about BioShock Infinite’s use of Sky-Lines. Continue reading
Meet The Brotherhood In Darkness II
The original Darkness told the tale of mob hit man Jackie Estacado who manifested darkness powers on his 21st birthday to stop an evil entity. He took down the mob that killed his beloved girlfriend Jenny, rose through the ranks and became the don. The Darkness II picks up two years after the events of its predecessor. In the debut demo revealed back in March, we see our hero nailed to a cross in a dark torture chamber. A disfigured villain tries to take the darkness powers from Jackie, a mysterious man who was officially revealed at E3 as Victor Valente, leader of a new enemy type called The Brotherhood. Continue reading
Now With Less Black Goo
When XCOM was shown at last year’s E3, the main enemies appeared to be alien blobs of black fluid. Now, it appears that developer 2K Marin is focusing more on humanoid foes. Continue reading
XCOM Fights Fire With Fire
Take a look at 2K Marin’s take on the classic franchise in this trailer and screens. Continue reading