Tag Archive: vigil games


On Game Informer’s various video series, such as Replay and Reiner and Phil, we get to play games while subjecting you to our dumb observations and jokes. But I’ve always been interested in the notion of getting the developers’ point of view in a similar setting. When I visited Austin-based Vigil Games for this month’s Darksiders cover story, I finally got the opportunity to try it out. Continue reading

It’s not easy to build a game. A lot of features and technology get left on the cutting room floor as developers rush to get a game out the door. Vigil’s Darksiders franchise is no different. We sat down to chat with Vigil’s tech heads, and they explained how Vigil’s development process works, described some of Darksiders II’s new features, and gave us a few examples of what never made it through the design process. Continue reading

Tomb Raider E3 2011 Stage Demo

Ryan Mac Donald closes out GameSpot’s E3 2011 Live Stage Show with an awesome demo of Tomb Raider!

Darksiders begins as a straightforward story with heavy mythological overtones. Heaven and Hell go to war during the Apocalypse. War, one of the four horsemen, is summoned to oversee this Endwar. He soon realizes that something is wrong. The other three horsemen are not here. The final seal whose destruction marks the beginning of the Apocalypse has not been broken. He should not have been summoned. There was a mistake. Defeated and blamed by those who rule over him for starting the Endwar early, War swears to bring justice upon whoever framed him, and upon returning to an Earth now 100 years dead, he discovers that a great demon named the Destroyer has led Hell’s forces to victory. Here is the most obvious suspect, the demon who quite likely faked the Apocalypse and set War up to take the fall. Continue reading

War plummets to Earth as the Endwar rages around him. With his fellow horsemen not showing up, he knows that something is wrong. Then he witnesses a fight between Abaddon and a powerful demon known as Straga. Abaddon is quickly defeated and mutters a telling final sentence: “They knew.” War attempts to fight Straga and is defeated as well, clearly not at full strength because the seventh seal remains intact. Continue reading

The truce decrees that angels and demons must stop fighting directly, but instead can indirectly influence humans to support their side. The various religions and beliefs of human history come about as a by-product of this greater struggle that they know nothing about. “The Charred Council just wants stability,” Adams says. “They don’t care who wins.” Continue reading