Tag Archive: darksiders ii


On Game Informer’s various video series, such as Replay and Reiner and Phil, we get to play games while subjecting you to our dumb observations and jokes. But I’ve always been interested in the notion of getting the developers’ point of view in a similar setting. When I visited Austin-based Vigil Games for this month’s Darksiders cover story, I finally got the opportunity to try it out. Continue reading

Originally conceived as a cross between The Legend of Zelda and Devil May Cry, combat proved to be one of the highlights of the first Darksiders. Continue reading

It’s not easy to build a game. A lot of features and technology get left on the cutting room floor as developers rush to get a game out the door. Vigil’s Darksiders franchise is no different. We sat down to chat with Vigil’s tech heads, and they explained how Vigil’s development process works, described some of Darksiders II’s new features, and gave us a few examples of what never made it through the design process. Continue reading